TRACK 01 / 03SUSPENSE
The Rat Room
A suspenseful and eerie track, meant to put the player on edge during dialogue sections featuring the rat.
Nova Schneider — composer writing scores and interactive cues for games. Suspense, dialogue, action: music that moves with the player.
A suspenseful and eerie track, meant to put the player on edge during dialogue sections featuring the rat.
A melancholy theme that builds up with parts as it goes, meant to drive the player to pick dialogue options.
This theme is meant to get the player's heart racing, emphasizing the limited time they have and the pressure they are under when hacking in the game.
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